WikiDark Ages › Quests

Quests

This page and the guides it links to contain spoilers. Everything is hidden until you choose to open it. Each guide breaks a quest into steps. Every step says what you are trying to do, and the solution is hidden behind its own click, so you only open the steps you are stuck on.

Show the quest guides (spoilers)

The goal of the game is to find the three pieces of Greyor’s medallion, mend it, and use it to rejoin the two continents. The guides are listed in the order most players meet them. For a suggested route through the whole game, see the Walkthrough.

Guide Starts in Reward
Rebuilding the Bridge Meadow The rest of the continent opens up
The Demon Spider Quinine Tower Medallion piece 1
The Hidden City of the Dwarves Amber The way into the Dwarven Caves
The Dwarven Crystal The Dwarf City Medallion piece 2
The Firewand The Laendlich Dungeon The way past the ice, and medallion piece 3
Rescuing Gawain Aaryak Sulfur for the firewand
The Magic Sword Aaryak The strongest weapon in the game
Mending the Medallion Wisp The end of the game

What blocks what

  • Nothing else can be done until the bridge is built.
  • The Dwarven Caves need the horn, which needs three conversations in a set order.
  • The Floating City only lets in heroes who know the spell Acid Rain, which means buying all seven of the spells before it. That costs 4,300 gold in all.
  • The Firewand and the Dwarven Crystal both send you to the Floating City, and the Firewand quest sends you into the goblin stronghold.
  • The last quest needs all three pieces.

Tips that apply everywhere

  • Talk to everyone in every town. People are often the hint for the next step.
  • To talk, stand right next to someone (not diagonally) and press Enter or Space.
  • The status screen shows how many medallion pieces you hold.
  • Many people say something new only after you have finished an earlier step. If someone has nothing to say, check what you may have skipped.