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Arenas
There are four arenas in Engel, each with several pits, and each pit pits you against opponents of one level. Pay to fight a tier well above your party for a lot of experience at some risk, or one well below it to try out new skills, spells, weapons, and armor without fear of losing.
How the arenas work
- Starting a fight. An arena master stands beside each pit’s chest and tells you its level and fee. Put the fee in the chest to start the fight. You cannot run from an arena fight.
- Your opponents. Each fight is against 4 to 6 opponents, all at the tier’s level, drawn at random.
- Winnings. Winning pays the gold every opponent was carrying. On average that is a little more than the fee (the “Average winnings” column), so the arenas tend to pay for themselves, but a fight against a small group can still leave you out of pocket.
- The Gold Varmint. About one opponent in a hundred is a Gold Varmint, worth the tier’s prize in gold. With 4 to 6 opponents a fight, you will meet one roughly once every twenty fights.
- Experience. A tier is an even match for a party at about three times its level: the Level 4 pit suits a party around level 12. Fight above that and each win is worth more experience, up to several times as much. Fight below it and each win is worth less, down to a tenth as much for a tier far beneath you.
Levels 1–3
South-west of Tristen, and north-west of Hans-Dirk's Keep, whose people point the way. Three pits sit together in a courtyard, ringed by the inn, shops, and trainers.
Best for a party of about level 3 to 9. Also here: an inn (60 gold a night), Luma's magic shop, Nadine's magic shop, Osmond's equipment shop, Ruger's equipment shop, strength training (80 gold), intelligence training (80 gold).
| Level | Fee | Opponents | Average winnings | Gold Varmint |
|---|---|---|---|---|
| 1 | 100 | Orc, Giant Rat, Deck Hand, Green Ooze, Giant Spider | 104 | 100 |
| 2 | 125 | Spirit, Guard, Acolyte, Pirate, Slime | 138 | 200 |
| 3 | 150 | Swashbuckler, Skeleton, Bandit, Wolf, Geist | 168 | 300 |
Levels 4–7
West of Unschuld: a walled compound with a garden in the middle and a pit at each corner. Escaping Dex's Stronghold brings you out here.
Best for a party of about level 12 to 21. Also here: an inn (150 gold a night), agility training (80 gold), speed training (80 gold).
| Level | Fee | Opponents | Average winnings | Gold Varmint |
|---|---|---|---|---|
| 4 | 225 | Goblin, Rogue, Reptilslave, Giant Wasp, Head Acolyte | 231 | 400 |
| 5 | 300 | Gladiator, Fanatic, Alchemist, Dark Orc, Mage | 358 | 500 |
| 6 | 300 | Greater Wolf, Acid Slime, Reptilman, Undead, Troll | 323 | 600 |
| 7 | 375 | Lower Force, Great Spider, Fierce Orc, Dragon Cub, Dark Goblin | 403 | 700 |
Levels 8–11
North of Nanten, as Tilmer in Nanten says. Four walled pits sit side by side just south of the inn.
Best for a party of about level 24 to 33. Also here: an inn (300 gold a night), strength training (80 gold), agility training (80 gold).
| Level | Fee | Opponents | Average winnings | Gold Varmint |
|---|---|---|---|---|
| 8 | 450 | Skeleton Lord, Minor Golem, Veteran, Minor Giant, Weak Force | 465 | 800 |
| 9 | 525 | Greater Force, Troll Warrior, Reptilscout, Small Dragon, Altered One | 573 | 900 |
| 10 | 600 | Lich, Sand Golem, Rogue Mage, Giant, Evil Spider | 636 | 1,000 |
| 11 | 700 | Clay Golem, Solid Force, Distorted One, Undead Wolf, Weak Ervolt | 720 | 1,100 |
Levels 12–15
Far to the west, a little north of Tristen: four pits along a long hall, two on each side.
Best for a party of about level 36 to 45. Also here: intelligence training (80 gold), speed training (80 gold), an inn (250 gold a night).
| Level | Fee | Opponents | Average winnings | Gold Varmint |
|---|---|---|---|---|
| 12 | 800 | Reptilwarrior, Dragon, Troll Shaman, Shaid, Archmage | 861 | 1,200 |
| 13 | 900 | Ice Golem, Grotesque, Giant Warrior, Ervolt, Wyrm | 944 | 1,300 |
| 14 | 1,000 | Granite Golem, Blood Wolf, Strong Ervolt, Terror Shaid, Dark Wyrm | 1,057 | 1,400 |
| 15 | 1,100 | Iron Golem, Force Being, Great Dragon, Lesser Diety, Vile Shaid | 1,169 | 1,500 |
The prison pit
While the party is held in The Rein’s prison, on the way through Escaping The Rein, Trivan runs fights in a pit beside Dex for 50 gold each. They are against 4–6 guards, acolytes, and bandits of level 2 to 3, there is no Gold Varmint, and a fight pays about 191 gold.
Dex’s own arena, where the party is made to fight in Dex’s Arena, is part of the story and charges no fee.







