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Spells

30 spells exist in Dark Ages II. Damage and healing scale with the caster’s Intelligence, so no fixed numbers are given below. Gold cost to learn each one isn’t extracted yet — it’s set per-shop rather than fixed to the spell.

NameMP costEffect
Acid Rain 80 Deals damage to all enemies.
Agility 10 Raises one ally's Agility. Battle only.
Blindness 7 Lowers one enemy's Agility for the rest of the battle.
Burn 5 Deals fire damage to one enemy.
Death Blast 120 No effect is implemented for this spell in the current build.
Defense 10 Raises one ally's Armor. Battle only.
Escape 10 Escapes the current battle.
Explosion 15 Deals fire damage to a row of enemies.
Fireball 35 Deals fire damage to a row of enemies.
Full Heal 20 Fully restores one ally's HP.
Full Revive 40 Fully revives a fallen ally.
Great Heal 10 Restores HP to one ally.
Haste 10 Raises one ally's Speed. Battle only.
Heal 5 Restores HP to one ally.
Heal All 30 Restores HP to all allies.
Lightning 60 Deals damage to a row of enemies.
Massive Heal 15 Restores HP to one ally.
Mol. Discharge 40 Deals damage to one enemy.
Mutilate 30 Deals damage to one enemy.
Pain 20 Deals damage to one enemy.
Paralyze 15 Freezes one enemy in place for a very long time.
Rain of Fire 50 Deals fire damage to all enemies.
Resurrect 20 Revives a fallen ally with 1 HP.
Shock 12 Deals damage to one enemy.
Slow 10 Lowers one enemy's Speed for the rest of the battle.
Storm 20 Deals damage to all enemies.
Strength 10 Raises one ally's Strength. Battle only.
Suspend Foes 50 Freezes all enemies in place for a very long time.
Wave of Fire 90 Deals fire damage to a row of enemies.
Weakness 10 Lowers one enemy's Strength for the rest of the battle.