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Mending the Medallion

Spoilers. Each step says what you are trying to do, and the solution stays hidden until you click it. To talk to someone, stand right beside them (not diagonally) and press Enter or Space.

Where: Wisp, the Rift, and Greyor’s castle. Reward: the end of the game. You need: all three medallion pieces (the status screen shows Medallion Pieces = 3).

Do everything else first. Once you place the medallion on the altar, the game plays out to the end, with no chance to shop, level up, or rest in between. Finish the Magic Sword, learn every spell you can afford, buy the best equipment you can, and reach the highest level you are willing to grind for.

Have the medallion repaired

Three pieces are useless as three pieces. You need a craftsman.

Solution

Townspeople mention a jeweler in Wisp, in the far northwest, who can fix any piece of jewelry. Go to Wisp and talk to the jeweler, who is in the red-roofed building in the northeast of the town. He takes three days to mend the medallion and advises you to destroy it again afterward.

Map of Wisp with Jeweler markedA
Wisp:A JewelerFull map

Go to the Rift

The book on the breaking of the world says that the medallion must be returned to the place where it was used.

Solution

A book in the Great Library of the Floating City (“Theory of The Breaking”) says the medallion must be returned to the place where the world was broken, the Rift. Go to the Rift Cave, a cave in the east far from any town, at the marked spot, and enter. Until the medallion is repaired, the game only says you see no reason to go in.

Map of World Map with The Rift markedA
World Map:A The RiftFull map

Inside are three maps, and the way down is short. On The Rift 1 you arrive at the top (A). Cross the map to the stairs down (B).

Map of The Rift 1 with Where you arrive, Stairs down markedAB
The Rift 1:A Where you arriveB Stairs downFull map

On The Rift 2 you arrive at A. Take the stairs down at B.

Map of The Rift 2 with Where you arrive, Stairs down markedAB
The Rift 2:A Where you arriveB Stairs downFull map

That leads to The Rift 3, the altar room, in the next step. Monsters here are much tougher than anything before: Gold Dragons, Lost Souls, Ice Dragons, and Platinum Golems, so heal before you go on. The Dungeons and Caves page has every staircase.

Place the medallion

The altar is at the end of the cave.

Solution

The last room has an altar with a hollow in the middle. There is no going back once you place the medallion, so leave the cave now if you want to prepare more. On The Rift 3 walk south from where you arrive to the altar, stand next to it, and press Enter. Your HP and MP are fully restored, there is a flash, and the cave collapses behind you as the continents rejoin.

Map of The Rift 3 with Where you arrive, Altar markedAB
The Rift 3:A Where you arriveB AltarFull map

Face Greyor

Greyor waits in his castle.

Solution

After the cutscene you find yourself in Greyor’s keep. He summons three Black Dragons, and you fight them one right after the other, with no running and no chance to rest between the fights. Your HP and MP carry over from one fight to the next. You start the first one with both full.

Each dragon has 400 HP, so plan for 1,200 HP of damage in total. Your spells are the best tool: see Spells and Combat. When the last dragon falls, Greyor turns on you, and you smash his crystal ball to survive. The keep explodes, you wake up on a horse, and the king knights you.