WikiDark Ages › Stats and Leveling

Stats and Leveling

Your hero

You start at level 1 with these numbers:

Strength5
Dexterity3
Wisdom2
Hit points10
Magic points2
Gold50

Your stats screen shows all of these, along with your battle numbers: Attack Power, Hit Percent, and Armor Value.

What the stats do

  • Strength raises your attack power (half of your Strength is added to your weapon’s strength). It also drives how many hit points you gain each level.
  • Dexterity raises your chance to hit a monster.
  • Wisdom raises how many magic points you gain each level.

See Combat for the formulas.

Gaining levels

Every victory earns experience. When your total reaches the next level’s threshold, you gain a level, and the game rolls each stat gain at random:

  • Strength, Dexterity, and Wisdom each go up by 1 to 4.
  • Your maximum hit points go up by twice your Strength gain.
  • Your maximum magic points go up by your Wisdom gain.

You gain at most one level per battle, even if you have earned enough experience for more. The highest level is 100. Your hit points and magic points are not refilled when you level up, so rest at an inn.

Experience needed

The table shows the total experience you need to reach each level.

LevelTotal experienceFrom previous level
2 20 20
3 40 20
4 100 60
5 220 120
6 350 130
7 600 250
8 900 300
9 1,500 600
10 2,500 1,000
11 4,000 1,500
12 5,700 1,700
13 7,600 1,900
14 9,600 2,000
15 11,800 2,200
16 14,200 2,400
17 16,800 2,600
18 20,000 3,200
19 23,200 3,200
20 26,400 3,200
21 29,599 3,199
22 33,000 3,401
23 36,400 3,400
24 40,000 3,600
25 43,600 3,600
26 47,400 3,800
27 51,200 3,800
28 55,700 4,500
29 60,200 4,500
30 64,700 4,500
31 69,200 4,500
32 73,700 4,500
33 78,200 4,500
34 82,700 4,500
35 87,200 4,500
36 91,700 4,500
37 96,200 4,500
38 100,700 4,500
39 105,200 4,500
40 109,700 4,500

From level 28 onward, every level needs 4,500 more experience than the one before it. Reaching level 27 takes 51,200, so level 28 takes 55,700, level 29 takes 60,200, and so on.