WikiDark Ages › Spells

Spells

There are eleven spells. They must be learned in order: a spell shop won’t teach you a spell until you already know the one before it. Casting costs MP, and your maximum MP grows with your Wisdom as you gain levels.

#SpellMPPriceEffectTaught in
1 Heal 2 50 Restores 5 HP. Meadow
2 Burn 5 150 Deals 10 damage to one monster. Meadow, Quinine Tower
3 Great Heal 7 350 Restores 30 HP. Quinine Tower
4 Blindness 5 500 65% chance to blind the monster, cutting its chance to hit to one third for the rest of the battle. Aaryak, Laendlich
5 Firebomb 10 750 Deals 25 damage to one monster. Castle Garrison, Rhoeyce
6 Massive Heal 12 1,000 Restores 60 HP. Castle Garrison, Tristen
7 Acid Rain 18 1,500 Deals 50 damage to one monster. Rhoeyce
8 Melt Flesh 25 2,000 Deals 80 damage to one monster. Laendlich
9 Full Heal 20 3,000 Restores all of your HP. Aaryak, Tristen
10 Death 30 3,500 50% chance to destroy the monster outright; otherwise nothing happens. Floating City
11 Travel 15 4,000 Instantly moves you to a town you choose. Cast from the world map, not in battle. Floating City

Healing spells and Travel can be cast from the menu while you walk around. Attack spells and Blindness work only in battle.