Spells
There are eleven spells. They must be learned in order: a spell shop won’t teach you a spell until you already know the one before it. Casting costs MP, and your maximum MP grows with your Wisdom as you gain levels.
| # | Spell | MP | Price | Effect | Taught in |
|---|---|---|---|---|---|
| 1 | Heal | 2 | 50 | Restores 5 HP. | Meadow |
| 2 | Burn | 5 | 150 | Deals 10 damage to one monster. | Meadow, Quinine Tower |
| 3 | Great Heal | 7 | 350 | Restores 30 HP. | Quinine Tower |
| 4 | Blindness | 5 | 500 | 65% chance to blind the monster, cutting its chance to hit to one third for the rest of the battle. | Aaryak, Laendlich |
| 5 | Firebomb | 10 | 750 | Deals 25 damage to one monster. | Castle Garrison, Rhoeyce |
| 6 | Massive Heal | 12 | 1,000 | Restores 60 HP. | Castle Garrison, Tristen |
| 7 | Acid Rain | 18 | 1,500 | Deals 50 damage to one monster. | Rhoeyce |
| 8 | Melt Flesh | 25 | 2,000 | Deals 80 damage to one monster. | Laendlich |
| 9 | Full Heal | 20 | 3,000 | Restores all of your HP. | Aaryak, Tristen |
| 10 | Death | 30 | 3,500 | 50% chance to destroy the monster outright; otherwise nothing happens. | Floating City |
| 11 | Travel | 15 | 4,000 | Instantly moves you to a town you choose. Cast from the world map, not in battle. | Floating City |
Healing spells and Travel can be cast from the menu while you walk around. Attack spells and Blindness work only in battle.