Wiki › Dark Ages II › Quests › Escape from Hans-Dirk's Dungeon
Escape from Hans-Dirk's Dungeon
Main story quest
The Rein was waiting. A fanatic takes the crystal as the party climbs out of the crypt, and the party wakes in a cell in Hans-Dirk's dungeon. Somebody sold them out.
Break Out
The party starts in a cell in the north-west corner of the dungeon, with a bed (R) to rest on whenever you like. The cell door’s lock (C) is old and worn, and takes only a moment to jimmy. Most of the dungeon is open from there, but the way out is not. The ladder up is at the far east end, and the guards (G) at its foot keep coming however many you fight.
Faux's Key
Faux, a prisoner in one of the cells along the north side, gives you a key he snitched from a guard and suggests you pay the warden a visit. The key opens the warden’s door (W), on the west side of his office in the south-west.
The Warden
Fight the warden in his office. On his body is a large iron key, which opens the iron door (I) on the north side of the long passage through the middle of the dungeon. Beyond it, Razuu sits in solitary in the north-east.
The Diversion
Razuu warns that fighting your way out is hopeless and tells you to make a diversion in the interrogation room, the room with the iron maidens next to the warden’s office. Light a fuse at the oil barrels (B) there. The blast draws the guards away from the ladder, though a few rush into the interrogation room, and you will have to fight them. Then climb the ladder out.
Optional: The Guards' Gold
In the guards’ barracks in the south-east, a chest at the foot of the westernmost bed holds 500 gold (1).
Choose a Way Forward
The ladder comes out at Hans-Dirk’s Keep. The party is free but has lost the crystal, and argues over what to do. There are three ways forward, and whichever you act on first closes the other two: interrogate Hans-Dirk, here in his keep, in Hans-Dirk’s Trust; attack The Rein’s camp south of Erond, in Raid the Rein Camp; or find Madigan in Willowbrook, in Stiletto.
The party's journal
Ambushed! We were captured by The Rein the moment we left the Crypt. We now sit in a cell in Hans-Dirk's dungeon. There must be a way to escape.
It is good to feel fresh air again. Although we are now free, we lost our crystal and don't know who set The Rein on our trail. We don't even know why The Rein wanted the crystal.
Our escape provides only a little relief. We still don't know how we were found or why we were captured. It is possible our own guild has turned against itself. It seems strange, especially over a crystal. We need to find out who is behind all this and why. We can try to wring the answers from The Rein camp near Erond, or we can attack our captor, Hans-Dirk. But maybe Madigan in Willowbrook could help. We must choose carefully.

