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Giants and Wyrm

Side quest

Giants across the water from Zephyr have started hunting with tamed wyrm.

Ulfwyn

In the east of Zephyr, Ulfwyn, a retired soldier, is rounding up farmers to fight the giants across the water to the north-east, who now have tamed wyrm. He lets you scout ahead.

Zephyr
Zephyr 1
Map of Zephyr 1

Across the Water

The giants live in abandoned dwarven caves, one square north-east of Zephyr.

The Giants' Shore
The Giants' Shore › › 2

The Dwarven Caves

You come down in the north-west. The way on is in the east. 614 gold (1) lies in the south-west.

The Abandoned Dwarven Caves
The Abandoned Dwarven Caves ↑ ↓ 1
Map of The Abandoned Dwarven Caves ↑ ↓ 1

↑ To The Giants' Shore↓ To Dwarven Temple# Treasure

The Dwarven Temple

Infant wyrm are coming out of a portal (W) beside the temple. It is controlled from below. Take the steps down in the temple.

Dwarven Temple
Dwarven Temple ↓ ↑ ↓ W
Map of Dwarven Temple ↓ ↑ ↓ W

↓ To Below the Dwarven Temple↑ To The Abandoned Dwarven Caves↓ Way inW Wyrm portal

Below the Temple

This floor is a grid of rooms joined by doors. On the map, the rooms are named by column, A to E from west to east, and row, 1 to 7 from north to south. Each room’s pedestals stand together in its middle, one for each of its doors: the middle one works the north door, the one to its left the west door, the one to its right the east door, and the one below the middle the south door. Placing an orb on a pedestal or removing one reverses its door: a shut door opens, and an open door shuts. You come down the steps into D7. The ladder up to the orb is in E1. The shortest way there takes four stages; the directions in parentheses are how to walk from the step before.

Stage 1: Two Orbs

  1. D7: Take the orb from the north pedestal. The north door shuts.
  2. D7: Put it on the west pedestal. The west door opens.
  3. C6 (west, then north): Take the orb from the north pedestal. The north door shuts.
  4. C7 (south): Put it on the west pedestal. The west door opens.
  5. B7 (west): Take the orb from the north pedestal. The north door shuts.
  6. C6 (east, then north): Put it on the north pedestal. The north door opens.
  7. C7 (south): Take the orb from the west pedestal. The west door shuts.
  8. C6 (north): Take the orb from the south pedestal. The south door shuts. You now carry two orbs.

Stage 2: The West Column

  1. B5 (north, then west): Put an orb on the west pedestal. The west door opens.
  2. A5 (west): Put the other orb on the north pedestal. The north door opens.
  3. A6 (south): Take the orb from the south pedestal. The south door shuts.
  4. A4 (north twice): Put it on the north pedestal. The north door opens.
  5. B5 (south, then east): Take the orb from the east pedestal. The east door shuts.

Stage 3: The Second Row

  1. A2 (west, then north three rooms): Take the orb from the south pedestal. The south door shuts. You carry two orbs again.
  2. A2: Put one on the east pedestal. The east door opens.
  3. B2 (east): Put the other on the east pedestal. The east door opens. Fetch the Bow of Might (2) from C1 now (east, then north), before step 19 shuts the way to it.
  4. A1 (back to B2, then west and north): Take the orb from the east pedestal. The east door shuts.
  5. C2 (south, then east twice): Put it on the east pedestal. The east door opens.
  6. C2: Take the orb from the north pedestal. The north door shuts.

Stage 4: To the Ladder

  1. D2 (east): Put the orb on the east pedestal. The east door opens.
  2. A2 (west three rooms): Take the orb from the north pedestal. The north door shuts.
  3. E2 (east four rooms): Put the orb on the north pedestal. The north door opens; go north into E1 and climb the ladder.

Optional: Agnuth's Armored Pants

Agnuth’s Armored Pants (1) lie in B4, a room the route above never opens. Reaching them is a puzzle of its own.

Below the Dwarven Temple
Below the Dwarven Temple ↑ ↑ 1 2 A B C D E 1 2 3 4 5 6 7
Map of Below the Dwarven Temple ↑ ↑ 1 2 A B C D E 1 2 3 4 5 6 7

↑ To Dwarven Temple↑ To The Orb Chamber# Treasure

The Orb

Touch the orb to close the portal. An Enchanted Battle Axe (1) lies beside it. The ladder now leads straight back up to the temple.

The Orb Chamber
The Orb Chamber ↑ 1
Map of The Orb Chamber ↑ 1

↑ To Below the Dwarven Temple# Treasure

Ulfwyn's Thanks

Ulfwyn thanks you, a little sorry to have missed the fight.

Zephyr
Zephyr 7
Map of Zephyr 7
The party's journal

There are giants that live in abandoned dwarf caves across the water to the northeast. What is strange is that they've been seen hunting with tamed wyrm. The town of Zephyr has always been able to deal with giants, but they won't be able to handle both giants and wyrm. Ulfwyn, a retired soldier, is trying to organize a raiding party to stop the giants. He can only find unwilling companions. Maybe we should help.

There are giants that live in abandoned dwarf caves across the water to the northeast. What is strange is that they've been seen hunting with tamed wyrm. Maybe we should check it out.

Infant wyrm are emerging from a portal near a dwarven temple. The giants must be rearing them while young to train them. We can only close the portal by finding the source inside the temple.

We've staved off the magic allowing the wyrm into the caves. The giants will no longer be able to raise them.