Dark Ages II: Engel
Dark Ages II: Engel is a free computer role-playing game that follows the story of those three initiates of the Thieves' Guild. The plot is non-linear in the sense that key points in the plot will require a choice. That choice will lead to different quests without turning back. The world will change according to those choices. I hope to add replayability (is that a word?) by allowing the player to start the game over after they've won and play a whole series of new quests and still win the game. How it differs from most non-linear games is that it does not change how the game ends; merely all the content in the middle. A lot of games change the storyline to fit non-linear choices, but the quests and tasks are the same. In the case of DA2, some quests will never become available. You will just have to play again to try them out.

I do not know the exact limitations of the game, however, it does not use any sort of advanced game technology. Here's a minimum set of recommendations:
  • Windows 9x/NT/2000/XP operating system.
  • Pentium II processor.
  • 16 MB of RAM.
  • DirectX 7.0 or highter.
  • Approximately 60 MB hard-drive space.



The Game Designers
Dark Ages II: Engel is a much larger project than the original game. Although there was only one primary developer on the project over its seven year development time, a few key people contributed significantly to the game. Here is a short list of the main contributors. The actual number of people who have contributed in any small manner are too many to list.
  • Michael Hoopmann - The primary developer. Wrote the story, the code, etc.
  • Elemental - Early developer responsible for some of the game engine code.
  • Gavan - Tile artist who contributed most of the game sprites and battle backgrounds.
  • Miguel Sternberg - The artist who contributed the monster sprites.
  • Josiah Tobin - Composed the game's music.
  • Vanethian - Composed the game's theme song.

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